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8 commits

9 changed files with 80 additions and 11 deletions

11
examples/maze4.txt Normal file
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@ -0,0 +1,11 @@
XXXXXXXXX
X X
XXX XX X
X X
X X XX X
X X X
X XXX XXX
X X
XXXXXX X
XG X
XXXXXXXXX

5
examples/maze5.txt Normal file
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@ -0,0 +1,5 @@
XX
XX XX
XX

5
examples/maze6.txt Normal file
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@ -0,0 +1,5 @@
XXXXXXXXXX
X X X X
X XXX X
X X X
XXXXXXXXXX

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@ -95,6 +95,9 @@ void load_maze(const std::string& path) {
case 'X':
row.push_back(1);
break;
case 'G':
row.push_back(2);
break;
default:
row.push_back(-1);
}

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@ -12,22 +12,32 @@ MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
maze(maze),
angleX(0),
mouseCapture(false),
posX(1),
posZ(1) {}
posX(9999),
posZ(9999),
solid(true) {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
if (maze[i][j] == 0 && j < posZ) {
posX = i;
posZ = j;
}
}
}
}
void MazeScreen::display() {
glClearColor(0.8, 0.8, 0.8, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//configures the camera with the position_x and position_z variables
gluLookAt(
posX,
0,
posZ,
posX + cos(Utils::toRad(angleX)) * 3,
posX + cos(Utils::toRad<float>(angleX)) * 3,
0,
posZ - sin(Utils::toRad(angleX)) * 3,
posZ - sin(Utils::toRad<float>(angleX)) * 3,
0,
1,
0
@ -35,6 +45,14 @@ void MazeScreen::display() {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
// Draw floor
glPushMatrix();
glColor3ub(0x33, 0x33, 0x33);
glTranslatef(i, -1, j);
glutSolidCube(1);
glPopMatrix();
float green, blue;
switch (maze[i][j]) {
case -1:
glPushMatrix();
@ -49,9 +67,9 @@ void MazeScreen::display() {
glTranslatef(i, 0, j);
// Scale green by X
auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
// Scale blue by Z
auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
glColor3f(1, green, blue);
glutWireCube(1);
@ -60,6 +78,13 @@ void MazeScreen::display() {
glutSolidCube(1);
}
glPopMatrix();
break;
case 2:
glPushMatrix();
glColor3ub(0xee, 0xee, 0x00);
glTranslatef(i, -1, j);
glutSolidCube(1);
glPopMatrix();
break;
}
@ -76,7 +101,7 @@ void MazeScreen::keyboard(unsigned char key, int x, int y) {
glutSetCursor(GLUT_CURSOR_INHERIT);
}
else if (key == ' ') {
solid = !solid;
solid = false;
}
else if (key == 'w') {
forceX += 1;
@ -106,6 +131,10 @@ void MazeScreen::keyboardUp(unsigned char key, int x, int y) {
else if (key == 'd') {
forceZ -= 1;
}
else if (key == ' ') {
solid = true;
}
}
int gameTime;
@ -115,8 +144,8 @@ void MazeScreen::idle() {
auto deltaTime = (newTime - gameTime) / 1000.0;
gameTime = newTime;
posX += forceX * deltaTime * cos(Utils::toRad(angleX)) + forceZ * deltaTime * sin(Utils::toRad(angleX));
posZ += forceZ * deltaTime * cos(Utils::toRad(angleX)) - forceX * deltaTime * sin(Utils::toRad(angleX));
posX += forceX * deltaTime * cos(Utils::toRad<float>(angleX)) + forceZ * deltaTime * sin(Utils::toRad<float>(angleX));
posZ += forceZ * deltaTime * cos(Utils::toRad<float>(angleX)) - forceX * deltaTime * sin(Utils::toRad<float>(angleX));
glutPostRedisplay();
}

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@ -20,3 +20,9 @@ void NoMazeScreen::display() {
glFlush();
glutSwapBuffers();
}
void NoMazeScreen::keyboard(unsigned char key, int x, int y) {
if (key == '\e') {
exit(EXIT_SUCCESS);
}
}

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@ -4,4 +4,5 @@
struct NoMazeScreen : public GlutEvents {
virtual void display();
virtual void keyboard(unsigned char key, int x, int y);
};

6
y3s2-gui-project.desktop Normal file
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@ -0,0 +1,6 @@
[Desktop Entry]
Name=Maze Y3S2 GUI Project
Exec=y3s2-gui-project
Terminal=false
Type=Application
Categories=Game;

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@ -1,5 +1,5 @@
Name: y3s2-gui-project
Version: 1.0.2
Version: 1.0.7
Release: 1%{?dist}
Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
@ -9,6 +9,7 @@ Source0: https://codeberg.org/kbruen/%{name}/archive/v%{version}.tar.gz
BuildRequires: mesa-libGLU-devel
BuildRequires: freeglut-devel
BuildRequires: desktop-file-utils
%description
Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
@ -26,8 +27,10 @@ mkdir obj
%install
%make_install
desktop-file-install --dir=%{buildroot}%{_datadir}/applications %{name}.desktop
%files
%{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop