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9 commits
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3bd635b066 | |||
5119beb058 | |||
d92154db83 | |||
9d48e31906 | |||
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429fe9e60b | |||
0897cb3b3f | |||
6aabb38d58 | |||
69bb8d27a5 |
10 changed files with 99 additions and 19 deletions
11
examples/maze4.txt
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11
examples/maze4.txt
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XXXXXXXXX
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X X
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XXX XX X
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X X
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X X XX X
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X X X
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X XXX XXX
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X X
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XXXXXX X
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XG X
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XXXXXXXXX
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5
examples/maze5.txt
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5
examples/maze5.txt
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XX
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XX XX
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XX
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5
examples/maze6.txt
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5
examples/maze6.txt
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XXXXXXXXXX
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X X X X
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X XXX X
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X X X
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XXXXXXXXXX
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@ -95,6 +95,9 @@ void load_maze(const std::string& path) {
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case 'X':
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row.push_back(1);
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break;
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case 'G':
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row.push_back(2);
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break;
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default:
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row.push_back(-1);
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}
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66
src/maze.cpp
66
src/maze.cpp
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@ -8,28 +8,36 @@
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#include "utils.hpp"
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constexpr double PI = 3.14159265358979;
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MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
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maze(maze),
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angleX(0),
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mouseCapture(false),
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posX(1),
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posZ(1) {}
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posX(9999),
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posZ(9999),
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solid(true) {
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for (int i = 0; i < maze.size(); i++) {
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for (int j = 0; j < maze[i].size(); j++) {
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if (maze[i][j] == 0 && j < posZ) {
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posX = i;
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posZ = j;
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}
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}
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}
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}
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void MazeScreen::display() {
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glClearColor(0.8, 0.8, 0.8, 1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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//configures the camera with the position_x and position_z variables
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gluLookAt(
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posX,
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0,
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posZ,
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posX + cos((angleX * PI) / 180) * 3,
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posX + cos(Utils::toRad<float>(angleX)) * 3,
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0,
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posZ - sin((angleX * PI) / 180) * 3,
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posZ - sin(Utils::toRad<float>(angleX)) * 3,
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0,
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1,
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0
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@ -37,6 +45,14 @@ void MazeScreen::display() {
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for (int i = 0; i < maze.size(); i++) {
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for (int j = 0; j < maze[i].size(); j++) {
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// Draw floor
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glPushMatrix();
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glColor3ub(0x33, 0x33, 0x33);
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glTranslatef(i, -1, j);
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glutSolidCube(1);
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glPopMatrix();
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float green, blue;
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switch (maze[i][j]) {
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case -1:
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glPushMatrix();
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@ -47,18 +63,28 @@ void MazeScreen::display() {
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break;
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case 1:
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glPushMatrix();
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// Scale green by X
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auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
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// Scale blue by Z
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auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
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glColor3f(1, green, blue);
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glTranslatef(i, 0, j);
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// Scale green by X
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green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
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// Scale blue by Z
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blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
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glColor3f(1, green, blue);
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glutWireCube(1);
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if (solid) {
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glColor3f(1, green, blue);
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glutSolidCube(1);
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}
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else {
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glutWireCube(1);
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}
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glPopMatrix();
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break;
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case 2:
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glPushMatrix();
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glColor3ub(0xee, 0xee, 0x00);
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glTranslatef(i, -1, j);
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glutSolidCube(1);
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glPopMatrix();
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break;
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}
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@ -75,7 +101,7 @@ void MazeScreen::keyboard(unsigned char key, int x, int y) {
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glutSetCursor(GLUT_CURSOR_INHERIT);
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}
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else if (key == ' ') {
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solid = !solid;
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solid = false;
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}
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else if (key == 'w') {
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forceX += 1;
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@ -105,6 +131,10 @@ void MazeScreen::keyboardUp(unsigned char key, int x, int y) {
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else if (key == 'd') {
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forceZ -= 1;
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}
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else if (key == ' ') {
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solid = true;
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}
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}
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int gameTime;
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@ -114,8 +144,8 @@ void MazeScreen::idle() {
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auto deltaTime = (newTime - gameTime) / 1000.0;
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gameTime = newTime;
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posX += forceX * deltaTime * cos(angleX * PI / 180) + forceZ * deltaTime * sin(angleX * PI / 180);
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posZ += forceZ * deltaTime * cos(angleX * PI / 180) - forceX * deltaTime * sin(angleX * PI / 180);
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posX += forceX * deltaTime * cos(Utils::toRad<float>(angleX)) + forceZ * deltaTime * sin(Utils::toRad<float>(angleX));
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posZ += forceZ * deltaTime * cos(Utils::toRad<float>(angleX)) - forceX * deltaTime * sin(Utils::toRad<float>(angleX));
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glutPostRedisplay();
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}
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@ -20,3 +20,9 @@ void NoMazeScreen::display() {
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glFlush();
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glutSwapBuffers();
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}
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void NoMazeScreen::keyboard(unsigned char key, int x, int y) {
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if (key == '\e') {
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exit(EXIT_SUCCESS);
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}
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}
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@ -4,4 +4,5 @@
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struct NoMazeScreen : public GlutEvents {
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virtual void display();
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virtual void keyboard(unsigned char key, int x, int y);
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};
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@ -26,4 +26,14 @@ namespace Utils {
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constexpr T toRad(T deg) {
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return deg * PI / 180;
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}
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template <typename T>
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constexpr T min(T a, T b) {
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if (a < b) {
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return a;
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}
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else {
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return b;
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}
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}
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}
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6
y3s2-gui-project.desktop
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6
y3s2-gui-project.desktop
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[Desktop Entry]
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Name=Maze Y3S2 GUI Project
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Exec=y3s2-gui-project
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Terminal=false
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Type=Application
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Categories=Game;
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@ -1,5 +1,5 @@
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Name: y3s2-gui-project
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Version: 1.0.1
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Version: 1.0.7
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Release: 1%{?dist}
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Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
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@ -9,6 +9,7 @@ Source0: https://codeberg.org/kbruen/%{name}/archive/v%{version}.tar.gz
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BuildRequires: mesa-libGLU-devel
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BuildRequires: freeglut-devel
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BuildRequires: desktop-file-utils
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%description
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Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
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@ -26,8 +27,10 @@ mkdir obj
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%install
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%make_install
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desktop-file-install --dir=%{buildroot}%{_datadir}/applications %{name}.desktop
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%files
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%{_bindir}/%{name}
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%{_datadir}/applications/%{name}.desktop
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