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11 commits

11 changed files with 146 additions and 20 deletions

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@ -4,11 +4,24 @@ OBJ := obj
CXX := g++
LD := g++
DESTDIR?=/
PREFIX=/usr
INSTALL?=install
SOURCES := $(wildcard $(SRC)/*.cpp)
OBJECTS := $(patsubst $(SRC)/%.cpp, $(OBJ)/%.o, $(SOURCES))
all: program
.PHONY: all
all: build
.PHONY: build
build: program
.PHONY: install
install:
${INSTALL} -Dm755 program ${DESTDIR}${PREFIX}/bin/y3s2-gui-project
.PHONY: clean
clean:
rm -f program
rm -rf obj
@ -17,4 +30,4 @@ program: ${OBJECTS}
$(LD) ${LD_PARAMS} $^ -o $@
$(OBJECTS): $(OBJ)/%.o: $(SRC)/%.cpp
$(CXX) ${CXX_PARAMS} $< -c -o $@
$(CXX) ${CXX_PARAMS} $< -c -o $@

11
examples/maze4.txt Normal file
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@ -0,0 +1,11 @@
XXXXXXXXX
X X
XXX XX X
X X
X X XX X
X X X
X XXX XXX
X X
XXXXXX X
XG X
XXXXXXXXX

5
examples/maze5.txt Normal file
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@ -0,0 +1,5 @@
XX
XX XX
XX

5
examples/maze6.txt Normal file
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@ -0,0 +1,5 @@
XXXXXXXXXX
X X X X
X XXX X
X X X
XXXXXXXXXX

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@ -95,6 +95,9 @@ void load_maze(const std::string& path) {
case 'X':
row.push_back(1);
break;
case 'G':
row.push_back(2);
break;
default:
row.push_back(-1);
}

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@ -8,28 +8,36 @@
#include "utils.hpp"
constexpr double PI = 3.14159265358979;
MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
maze(maze),
angleX(0),
mouseCapture(false),
posX(1),
posZ(1) {}
posX(9999),
posZ(9999),
solid(true) {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
if (maze[i][j] == 0 && j < posZ) {
posX = i;
posZ = j;
}
}
}
}
void MazeScreen::display() {
glClearColor(0.8, 0.8, 0.8, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//configures the camera with the position_x and position_z variables
gluLookAt(
posX,
0,
posZ,
posX + cos((angleX * PI) / 180) * 3,
posX + cos(Utils::toRad<float>(angleX)) * 3,
0,
posZ - sin((angleX * PI) / 180) * 3,
posZ - sin(Utils::toRad<float>(angleX)) * 3,
0,
1,
0
@ -37,6 +45,14 @@ void MazeScreen::display() {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
// Draw floor
glPushMatrix();
glColor3ub(0x33, 0x33, 0x33);
glTranslatef(i, -1, j);
glutSolidCube(1);
glPopMatrix();
float green, blue;
switch (maze[i][j]) {
case -1:
glPushMatrix();
@ -47,18 +63,28 @@ void MazeScreen::display() {
break;
case 1:
glPushMatrix();
// Scale green by X
auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
// Scale blue by Z
auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
glColor3f(1, green, blue);
glTranslatef(i, 0, j);
// Scale green by X
green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
// Scale blue by Z
blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
glColor3f(1, green, blue);
glutWireCube(1);
if (solid) {
glColor3f(1, green, blue);
glutSolidCube(1);
}
else {
glutWireCube(1);
}
glPopMatrix();
break;
case 2:
glPushMatrix();
glColor3ub(0xee, 0xee, 0x00);
glTranslatef(i, -1, j);
glutSolidCube(1);
glPopMatrix();
break;
}
@ -75,7 +101,7 @@ void MazeScreen::keyboard(unsigned char key, int x, int y) {
glutSetCursor(GLUT_CURSOR_INHERIT);
}
else if (key == ' ') {
solid = !solid;
solid = false;
}
else if (key == 'w') {
forceX += 1;
@ -105,6 +131,10 @@ void MazeScreen::keyboardUp(unsigned char key, int x, int y) {
else if (key == 'd') {
forceZ -= 1;
}
else if (key == ' ') {
solid = true;
}
}
int gameTime;
@ -114,8 +144,8 @@ void MazeScreen::idle() {
auto deltaTime = (newTime - gameTime) / 1000.0;
gameTime = newTime;
posX += forceX * deltaTime * cos(angleX * PI / 180) + forceZ * deltaTime * sin(angleX * PI / 180);
posZ += forceZ * deltaTime * cos(angleX * PI / 180) - forceX * deltaTime * sin(angleX * PI / 180);
posX += forceX * deltaTime * cos(Utils::toRad<float>(angleX)) + forceZ * deltaTime * sin(Utils::toRad<float>(angleX));
posZ += forceZ * deltaTime * cos(Utils::toRad<float>(angleX)) - forceX * deltaTime * sin(Utils::toRad<float>(angleX));
glutPostRedisplay();
}

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@ -20,3 +20,9 @@ void NoMazeScreen::display() {
glFlush();
glutSwapBuffers();
}
void NoMazeScreen::keyboard(unsigned char key, int x, int y) {
if (key == '\e') {
exit(EXIT_SUCCESS);
}
}

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@ -4,4 +4,5 @@
struct NoMazeScreen : public GlutEvents {
virtual void display();
virtual void keyboard(unsigned char key, int x, int y);
};

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@ -26,4 +26,14 @@ namespace Utils {
constexpr T toRad(T deg) {
return deg * PI / 180;
}
template <typename T>
constexpr T min(T a, T b) {
if (a < b) {
return a;
}
else {
return b;
}
}
}

6
y3s2-gui-project.desktop Normal file
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@ -0,0 +1,6 @@
[Desktop Entry]
Name=Maze Y3S2 GUI Project
Exec=y3s2-gui-project
Terminal=false
Type=Application
Categories=Game;

36
y3s2-gui-project.spec Normal file
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@ -0,0 +1,36 @@
Name: y3s2-gui-project
Version: 1.0.7
Release: 1%{?dist}
Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
License: UNLICENSED
URL: https://codeberg.org/kbruen/%{name}
Source0: https://codeberg.org/kbruen/%{name}/archive/v%{version}.tar.gz
BuildRequires: mesa-libGLU-devel
BuildRequires: freeglut-devel
BuildRequires: desktop-file-utils
%description
Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
%global debug_package %{nil}
%prep
%autosetup -n %{name}
%build
mkdir obj
%make_build
%install
%make_install
desktop-file-install --dir=%{buildroot}%{_datadir}/applications %{name}.desktop
%files
%{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop