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https://codeberg.org/kbruen/y3s2-gui-project.git
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Refactored code to use Utils::toRad
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50c9179575
commit
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3 changed files with 22 additions and 11 deletions
21
src/maze.cpp
21
src/maze.cpp
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@ -8,8 +8,6 @@
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#include "utils.hpp"
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constexpr double PI = 3.14159265358979;
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MazeScreen::MazeScreen(const std::vector<std::vector<int>>& maze):
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maze(maze),
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angleX(0),
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@ -27,9 +25,9 @@ void MazeScreen::display() {
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posX,
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0,
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posZ,
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posX + cos((angleX * PI) / 180) * 3,
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posX + cos(Utils::toRad(angleX)) * 3,
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0,
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posZ - sin((angleX * PI) / 180) * 3,
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posZ - sin(Utils::toRad(angleX)) * 3,
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0,
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1,
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0
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@ -47,18 +45,21 @@ void MazeScreen::display() {
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break;
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case 1:
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glPushMatrix();
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glTranslatef(i, 0, j);
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// Scale green by X
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auto green = Utils::clamp<float>(Utils::nummap<float>(abs(i - posX), 0, 3, 0, 1), 0, 1);
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// Scale blue by Z
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auto blue = Utils::clamp<float>(Utils::nummap<float>(abs(j - posZ), 0, 3, 0, 1), 0, 1);
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glColor3f(1, green, blue);
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glTranslatef(i, 0, j);
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glutWireCube(1);
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if (solid) {
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glColor3f(1, green, blue);
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glutSolidCube(1);
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}
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else {
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glutWireCube(1);
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}
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glPopMatrix();
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break;
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}
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@ -114,8 +115,8 @@ void MazeScreen::idle() {
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auto deltaTime = (newTime - gameTime) / 1000.0;
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gameTime = newTime;
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posX += forceX * deltaTime * cos(angleX * PI / 180) + forceZ * deltaTime * sin(angleX * PI / 180);
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posZ += forceZ * deltaTime * cos(angleX * PI / 180) - forceX * deltaTime * sin(angleX * PI / 180);
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posX += forceX * deltaTime * cos(Utils::toRad(angleX)) + forceZ * deltaTime * sin(Utils::toRad(angleX));
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posZ += forceZ * deltaTime * cos(Utils::toRad(angleX)) - forceX * deltaTime * sin(Utils::toRad(angleX));
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glutPostRedisplay();
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}
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@ -26,4 +26,14 @@ namespace Utils {
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constexpr T toRad(T deg) {
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return deg * PI / 180;
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}
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template <typename T>
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constexpr T min(T a, T b) {
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if (a < b) {
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return a;
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}
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else {
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return b;
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}
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}
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}
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@ -1,5 +1,5 @@
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Name: y3s2-gui-project
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Version: 1.0.1
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Version: 1.0.2
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Release: 1%{?dist}
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Summary: Maze project in OpenGL for Graphics and User Interfaces lecture in year 3, semester 2
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