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Remove unneeded comment
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@ -31,7 +31,6 @@ void MazeScreen::display() {
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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//configures the camera with the position_x and position_z variables
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gluLookAt(
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gluLookAt(
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posX,
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posX,
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0,
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0,
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