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Fix bug lol
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1 changed files with 2 additions and 2 deletions
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@ -152,7 +152,7 @@ namespace IdaStar
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Point findPoint(CellState neededState) {
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Point findPoint(CellState neededState) {
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for (var i = 0; i < _board.Count; i++) {
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for (var i = 0; i < _board.Count; i++) {
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for (var j = 0; j < _board[i].Count; j++) {
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for (var j = 0; j < _board[i].Count; j++) {
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if (_board[i][j] == CellState.START) {
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if (_board[i][j] == neededState) {
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return new(i, j);
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return new(i, j);
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}
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}
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}
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}
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@ -205,7 +205,7 @@ namespace IdaStar
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}
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}
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var threshold = heuristic(startPoint, destinationPoint);
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var threshold = heuristic(startPoint, destinationPoint);
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while (threshold == zero) {
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while (threshold != zero) {
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threshold = search(startPoint, zero, threshold);
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threshold = search(startPoint, zero, threshold);
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}
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}
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}
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}
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